// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

03A4: script_name 'crss' 
0001: wait 3000 ms 

05E5: 0@ = game_version 
00D6: if 
0039:   0@ == 0 // @ == int 
004D: jump_if_false @Noname_63 
05E0: 1@ = read_memory 10176736 size 4 virtual_protect 1 
05E0: 2@ = read_memory 10176732 size 4 virtual_protect 1 
0002: jump @Noname_152 

:Noname_63
0001: wait 0 ms 
00D6: if 
0039:   0@ == 1 // @ == int 
004D: jump_if_false @Noname_120 
05E0: 1@ = read_memory 9712076 size 4 virtual_protect 1 
05E0: 2@ = read_memory 9712072 size 4 virtual_protect 1 
0002: jump @Noname_152 

:Noname_120
0001: wait 0 ms 
05E0: 1@ = read_memory 10172648 size 4 virtual_protect 1 
05E0: 2@ = read_memory 10172644 size 4 virtual_protect 1 

:Noname_152
0001: wait 0 ms 
008D: 2@ = integer_to_float 2@ 
008D: 1@ = integer_to_float 1@ 
0087: 15@ = 1@

0017: 15@ /= 23.0
0017: 2@ /= 2.0 
0017: 1@ /= 2.0   
0006: 4@ = 0 // @ = int

:PSSNGR_331

0001: wait 0 ms 

00D6: if 
85EE: not key_pressed 2 
then
    0006: 4@ = 0 // @ = int  
    0002: jump @PSSNGR_331
end

046F: store_player $PLAYER_CHAR currently_armed_weapon_to 3@


00D6: if and
0019:   3@ > 50 // @ > int  
80E0: not player $PLAYER_CHAR in_any_car
then

    00D6: if and
    00E1:   player 0 pressed_button 6 
    80E1:  not player 0 pressed_button 4
    then
     
        00D6: if
        0039:   4@ == 0 // @ == int
        then
            0390: load_txd_dictionary 'aim' // never used in VC or GTA 3 
            038F: load_texture 'siteM16' as 15 // Load dictionary with 0390 first 
        end
        0006: 4@ = 1 // @ = int
        03F0: enable_text_draw 1 
        038D: draw_texture 15 position 2@ 1@ size 15@ 15@ RGBA 255 255 255 255 // never used in VC or GTA 3 
    end
    
    00D6: if 
    80E1:  not player 0 pressed_button 6 
    then
        00D6: if
        0039:   4@ == 1 // @ == int
        then
            0391: release_textures
        end
        0006: 4@ = 0 // @ = int
    end
else
    00D6: if and 
    80E1:  not player 0 pressed_button 6 
    0039:   4@ == 1 // @ == int
    then
        0391: release_textures
    end
    0006: 4@ = 0 // @ = int
end


0002: jump @PSSNGR_331